VTech KidiZoom Smartwatch DX3 - Blue

Article 3020575 Modèle 80-549006

Chac.

$69.99

Détails du produit

The coolest kids' smartwatch brand is here-the KidiZoom Smartwatch DX3. The kid-friendly DX3 features dual cameras for pictures, selfies and videos along with one- and two-player games, daily reminders and more. The light on the watch doubles as camera flash and flashlight. Create custom clockfaces from your own photos or swipe through 50+ animated faces to make time-telling exciting. Set Daily Reminders to help you stay on track, and switch to School mode when it’s time to limit the DX3 to a watch only. Play single-player games like Monster Catcher and find 80+ invisible creatures! Challenge yourself with movement games: Racing Run, Crazy Dance and Funky Jump. Pair up with a friend who has a DX3 to share preset messages or play Treasure Hunt, Find the Diamonds and Tic-Tac-Toe. Upcycle the top of the package and use it as a watch storage case! Download more free games, clockfaces and camera effects from Learning Lodge. Intended for ages 4+ years. Includes built-in, rechargeable lithium ion battery and Micro-USB cable. Do not charge using a third-party adapter.

  • Cool, kid-friendly DX3 features dual cameras for photos and videos, watch light is camera flash or flashlight
  • Create clockfaces from your photos or choose from 50+ animated faces, switch to School mode to use the DX3 as watch only
  • Pair with another DX3 and share preset messages or play games, or play solo, challenge yourself with three movement games
  • Download more games, clockfaces and camera effects from Learning Lodge, upcycle the watch box into a case
  • Intended for ages 4+ years, includes built-in, rechargeable lithium ion battery, charge device using included Micro-USB cable only and not a third-party adapter
  • Award-winning smartwatch comes with camera, games, School mode and more, makes a terrific birthday present or holiday gift for the kids in your life
Âge 4 ans et plus|5 ans et plus|6 ans et plus|7 ans et plus
Résultat de l’apprentissage Capacité cognitive

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